Monday, May 7, 2007

Why We Play Games, Part 2

Last week we started to get into the motivation of the gamer. We discussed challenge and its ugly stepsister competition, two of the most common motivators. Today, we look at two more on the way to forming an overall model for what moves us.

Perhaps less common than the first two motivators, creativity is nonetheless an important driving force in the gamer psyche. Though at first gaming doesn't seem like a particularly creative act, what with its formalized rules and structured systems, there is much more room for self expression than one might think. Some games play to this directly through unique presentations or artistic themes. Music games and many of the Sim titles are basically just expressive outlets that happen to be governed by a computerized system of rules. Other creatives find their outlet in multiplayer gaming. The modern MMORPG sports equipment and decorative combinations numbering well into the millions. The Creatively Motivated gamer takes pleasure in designing how their character looks as well as changing how they interact with their environment. Creatively Motivated gamers thrive when outlets are available. Anything involving a high degree of expression, decoration, or a large abstract component draws them. They wilt in gaming environments governed purely by numbers, and in those where presentation is extremely homogeneous.

Though we sometimes don't like to admit it, escapism is a motivation that lives in the heart of every gamer. By design, a game creates an inherently different world. Even games which have as one of their primary goals simulation of some aspect of the real world recast the player into some role they find more exciting than their own. Escaping into the role of adventurer, pilot, quarterback or even zookeeper provides motivation for nearly every gamer. Escapism Motivated gamers seek out games where the environment is rich, comprehensive, real. They thrive in worlds where suspension of disbelief is high, where they can lose themselves in the depth and complexity available to them. They gravitate toward role playing and simulation, environments where the world is rich and believable. They tend to avoid abstract games where the underlying reality is difficult to believe or understand. It is a strange sort of paradox that MMORPGS, with their incredibly deep histories and expansive worlds, are not as attractive to Escapism Motivated gamers as pure RPGs. This effect arises from the multiplayer aspect. Players talking in a public channel about out of game topics or, worse, about the mechanical and numerical aspects of the game world may well ruin the escapists experience and cause them to seek the company of non player characters or others who share their motivation.

Much has been made of the downside of escapism. A gamer who spends too much time in a world not their own can begin to lose touch. This sort of disassociation with reality can, and has, lead to all sorts of problems with work, school and personal relations. This does not mean, however, that escapism is itself an unhealthy thing. It is a basic part of the human experience. The reason we vacation, watch moves, enjoy sporting events or go camping is inherently escapist. As people, we are often unsatisfied with out lot in life. It's natural to seek out activities that allow us to experience something outside of our day to day. Gaming is no different. However, as gamers, we are an oft misunderstood community. We owe it to ourselves and to the world at large both to fight with information, by spreading the positive realities of gaming and gamer culture, and to fight internally against obsession. No matter how good a substitute for the real world a game may seem it is, in the end, only a pastime. Leave it once in a while.

Next week, we conclude with Social Interaction. Then, we'll move on to some sort of unified theory about all this.

Steve is a member of the GrandMatrix team. They provide a broad range of games, puzzles, articles and reviews. Read more articles, download and play the latest PC games for free plus enjoy thousands of user submitted puzzles, quizzes and word games at GrandMatrix Free Game Downloads

Monday, April 30, 2007

How to Write a Business Plan While Playing

BizTech 2.0 is an entrepreneur education program offering business assistance to students over 13. The program teaches business, information technology and life skills to young people via the Internet. It reinforces math learning, reading and critical thinking skills.

The program was launched by The National Foundation for Teaching Entrepreneurship, an organization located in New York City that was set up from the need for a program for preventing failure and dropout of disadvantaged students from low-income communities. It does this by helping them develop entrepreneurial skills and eventually enhance their economic productivity and improve the quality of their lives and their academic and business skills.

BizTech 2.0 is flexible, user friendly, utilizing the latest technology. It is built of 25 units divided into three levels: basic, intermediate and advanced. It allows on-line learning of how to develop your own business connecting students and teachers.

Students have the advantage of the interactive graphics that reflect the progress through each level.

The program is teacher-led and teachers are permitted to choose the most appropriate work mode for the class or student from: Full Curriculum Mode or BizPlan Only Mode. Both modes result in teaching kids how to write a business plan in a complex, well drawn manner.

What is really helpful and confers the program maximum productivity is the fact that it is designed in such a pleasurable manner that students learn valuable, complex business and entrepreneurship information and enjoy it, as it is known that kids learn most by playing and that's exactly what they do when working with BizTech 2.0.

The program partially answers the social problems of potential problem-children from low-income urban backgrounds who are usually prone to quitting school and finding ways that are not always "righteous" to make money. But not only this category of kids can benefit from such a program, as it was proven by a study that NFTE graduates possess 20 times more knowledge on basic business concepts and are 30 times more likely to start up their own business.

Laura Ciocan writes for http://www.businessplanning.ws where you can find more information about what is a business plan
Please feel free to use this article in your Newsletter or on your website. If you use this article, please include the resource box and send a brief message to let me know where it appeared.
Contact:lauracio@gmail.com

And The Winner is

The Winner of WE Competition
1st place Gea ( Manchester United )
2nd place Kuat ( AC Milan )
3rd place Diky ( Chelsea )

Wednesday, April 25, 2007

A Comparison Of the Next Generation Gaming Consoles (Part 2)

Arguably Microsoft can attribute a great deal of its success to the hugely successful online capabilities. The new Xbox 360 will continue with the online feature and develop it even further. Xbox 360 will offer two tiers of online function, silver and gold. With silver being a basic package for users to connect and play online, and gold offering other services such as additional downloads and content.

Microsoft has also provided additional resources for their new gaming console. The Xbox 360 will have the ability to operate as a general media centre, with the ability to stream media directory from a PC running Windows Media Player, as well as other portable devices which are supported by Microsoft.

Nintendo Revolution

No one really knows too much about the actually system. What will it look like? What kind of power will it "actually" have? What games are in development? Nintendo is, for the most part, keeping a lid on things. We don't even really know when the official release date will be. It has been reported that March of 2006 will be the "unofficial" date.

Living in an online world, it seems everyone has "the inside scoop" on the new console. Members of blogs and forums are saying everything from holographic imaging to new methods of image processing where a developer could create hyper realistic vistas at a fraction of the current processing cost. The bottom line is, with limited facts, speculation is rampid, which creates plenty of misinformation and hype.

Nintendo seems to be the least powerful out of the three systems, but it is expected to cost almost half as much compared to the Playstatin and Xbox.. It is also anticipated that the new Nintendo will be the final console to enter the market., which means they will have a lot of work to do to catch up.

A closer look

- The Playstation 3 seems to be the leader in processing power, offering a custom "cell" processor.

- The Xbox may boast less power than the Playstation, but hopes to make up ground in offering other appealing features such as the extended online multiplayer abilities as well as in impressive media center.

- Both the Xbox and Playstation are offering wireless controllers this time around which will appeal to all users.

- In terms of graphics capabilities both the Xbox and Playstation have done an impressive job in searching for a

Below is a comparison of the three systems. This information has been collected from various online resources. As a result, it could be wrong or could very easily change from now to the time of actual production. As previously noted, Nintendo has not released a spec sheet yet for the Revolution, so we can only add bits and pieces of what we "think" we know.

http://searchwarp.com/swa13746.htm

By the middle of next year, all three consoles will have been released. Since Microsoft is hoping to have their Xbox 360 released just in time for Christmas they will undoubtedly have the upper-hand. Sony and Nintendo will have a lot of work to to do to catch up to the momentum started by the Xbox 360.

Ultimately, what will make or break the new consoles are the game titles. Traditionally, Nintendo has appealed to the younger audience, while Microsoft and Sony have targeted a more adult oriented crowd. However with these new, more powerful system, each Company has the capabilities to produce exciting games.

The The Import game forum is a great resource for import games as well as domestic titles. our check out this great website promotion service

Tuesday, April 24, 2007

Halo 2 Multiplayer Tips for Beginners and Advanced players

Here are some general tips from an advanced player for all of you who are looking for an edge in this game. You may know some or all the things in this article depending on your skill level. Even if you are an expert player this article should help you remember the fundamental that make you a good player. This article focuses on individual fighting tips, perhaps a future article will address team strategy.

Weapon Combos:

From close range you can hit for a lot more damage when holding two weapons. From a distance, the battle rifle is the weapon of choice if you cannot get your hands on a sniper rifle. My favorite combo for quick kills is the plasma rifle/smg combo and the pistol/smg combo. If you aim at the opponents head and they don't aim at your head, like most people, they will be wondering how they died so fast. The plasma rifle combo is better against multiple opponents and the pistol is more effective against single opponents. This is because the pistol runs out of ammo quickly. If you can find a plasma pistol, the plasma pistol/smg combo is not bad, but it leaves you vulnerable if you miss the charged shot or if there are multiple opponents.

Plasma Pistol/Battle Rifle:

This in my opinion is the ultimate combo. If you are at close to medium range, hit them with the plasma pistol and shoot them in the head with the battle rifle. At long range, pick them off with the battle rifle. This is a frustrating combo to fight against when the opponent is good. This is one of the reasons you see a lot of Human Slayer games now.

Grenades:

This is one of the things that separate good players from weaker ones. It takes a lot of practice to become an expert with grenades, but it is one of the easiest ways to kill someone. Use common sense, throw the grenade where the player will be not where they are right now. If you see someone running towards you, backup behind a wall and throw a grenade in their path. If you are surrounded, try to get off two grenades and you will sometimes get several kills. If you hit someone with a frag grenade, and you hit them in the head with a battle rifle, they die in one shot.

Melee:

If you are shooting someone and you can walk up to them, melee them if you can. Sometimes it is better to back up rather than melee. For example if you are dual wielding and did not get the first shot off against a single wielder, back off so you kill him rather than get meleed. Don't forget that you lunge slightly when you melee, so use that to your advantage.

Where to walk:

Try to flank people as much as possible. For example if you are on top of big base sniping and you see someone on the radar coming up, look through or jump through the hole behind you and take them out. On ivory tower, if you are at the top and see someone coming from dark side, jump down a level and flank them. Do not run into rooms with more than one enemy, let them come to you or weaken them with grenades first, it is much easier to kill them that way.

Summary: The #1 tip I can give you is to aim for the head no matter what weapon you are using, except the shotgun. You will kill them a lot faster. Other than that, learn the maps and the weapon combos that work best in different situations.

Tony James is a supporter of freeware games and runs (Freewaregames.net-free fullversion games) a well known freeware games resource

Thursday, April 19, 2007

Winning Eleven Competition

Indonesian Language
Cd : WE10'4


Persyaratan:
Biaya Pendaftaran Rp 10.000,-
Hadiah Uang Tunai plus T-Shirt n Voc menarik dah
Juara 1,2,3 n harapan 1
Sistem gugur. Peserta boleh mendaftar lebih dr 1 Team, jk sampai babak 1/4fnl masih punya 2 team ato lebih harus digugurkan
Radar:off
Camera: wide
yang lain nyusul deh coba daftar aja ya ntar diterangin cape ngetiknya.
Winning Eleven Competition
WAJIB IKUT
Image Hosted by ImageShack.us

Oke bOS Wajib Ikut

Popular Electronic Games - They Are Not Just For Kids Anymore

Superheroes battle monsters and space invaders in fast action games. Players take on the role of these superheroes in epic battles. In other games players race cars, boats, motorcycles, helicopters and planes against villains and even less evil opponents to win high stakes races.

Game titles such as Burnout3: Takedown, ESPN, NHL ? 2K5, Silent Hill 4: The Room, Terminator 3: The Redemption, Donkey Kong 3, and, Pokemon have joined the national lexicon as kids have flocked to the lure of electronic games.

Parents, teachers, preachers and politicians, have criticized and in some cases even banned electronic games. Electronic games have been blamed for poor grades, poor conduct and even poor health. If you listen long enough, electronic games are responsible for all of the problems our young people experience today.

One thing is certain. Kids love them. They buy and play them in ever increasing numbers. Electronic games are here to stay.

People have been trying to play games on computers almost since the days of the very first computer. As early as 1950, Claude Shannon, a mathematician and engineer, believed that computers could be programmed to play chess in competition with humans. He became intrigued with the concept of artificial intelligence. In pursuit of this idea researchers and scientists designed crude games that could be played on the huge and clumsy computers of the 1950s and 1960s.

The first actual electronic games as a consumer product were built as coin operated arcade games in the early 1970s. In 1971 Nolan Bushnell, Ted Dabney and Al Alcorn formed the first game company, Atari. Soon after they produced the first game console and their first electronic game, Pong, as an arcade game. Pong was immediately successful.

This success led Atari and other firms to begin work on home game consoles that could be hooked to TV sets. Atari released its first home console in 1977. Soon games were put on cartridges that could be changed at the whim of the player.

By 1979, the company, Activision, was formed by former Atari game designers. The purpose of this new company was to focus strictly on game software. They decided to leave the development of equipment to play electronic games to other people. This was the first company to build a business of developing and selling electronic games software.

In a short time a spate of game companies sprang up trying to develop software for the infant electronic game industry. The result was a glut of poorly conceived games hitting the market. Consumers turned away in droves and the home electronic game industry faded hit the skids.

By the early 1980s, electronic games were being developed for personal computers. Color graphics, flexible storage capacity and general purpose processors made games much easier to play on personal computers. The game console business was all but dead.

In the late 1980s, two Japanese companies introduced a new generation of game consoles that were technologically capable of handling the new electronic games being produced. These companies were Nintendo and Sega. These game consoles had graphics capabilities that exceeded those of most personal computers. Nintendo also offered a feature that let the console record the game action so a player could pause the action of a game.

Right behind Nintendo came Gameboy, a hand-held game console. Game consoles enjoyed a resurgence of popularity during the 1990s. A new, even more sophisticated generation of electronic games was introduced by 2001. These consoles included Playstation2 and Xbox. Electronic games continued to become more complex with more action and more graphics.

Electronic games, today, have achieved art form status. They are sort of a wonderful combination of board games and comic books all rolled up into one medium with spectacular graphics and compelling audio. Curiously enough, most electronic games are similar to board games. They have one of two central themes. The first is racing and the other is capturing area or opponents. Perhaps it is because of these similarities that electronic games have begun to capture a wider audience.

As electronic games have matured they have begun to attract more mature audiences. Initially these games were primarily toys for boys. The growth area in the game industry is no longer adolescent males. It is mature adults, both men and women. Many of the most popular board games have been adapted to electronic game formats. Where youngsters hooked game consoles to TV sets, adults are playing games on their PCs, often against other players across the Internet. Grandparents are playing electronic games with grandchildren. They are also joining game clubs to play electronic games on the Internet with other senior citizens in another state or half a world away. Many of the top game companies are betting that older adults are the new growth market for the game industry.

Claude Shannon believed that computers could be programmed to play chess. In a sense he was right. He certainly never imagined chess players reaching across cyberspace as they exercise chess strategies on computerized game boards. Nor could he have imagined video poker, Internet casinos and all of the other popular electronic games people of all ages are playing. Electronic games aren't just for kids anymore.

About the author: Royce Armstrong is a successful freelance writer with a business and banking background who believes consumers should get the best value for their money when shopping for toys such as electronic games, playstation 2, and game boy.